The use of numerous physical display devices, such as monitors, TVs, and projectors, to extend the area accessible for computer applications running on a single computer system is known as multi-monitor, also known as multi-display and multi-head. According to research, multi-head systems can boost productivity by 50–70% depending on the nature of work.
According to the German Social Accident Insurance’s Institute for Occupational Safety and Health’s measurements, the quality and quantity of worker performance vary depending on the screen setting and workload. In general, physiological research and test subjects’ preferences favor a dual-monitor system over a single-monitor arrangement. Physiologically restricting constraints discovered when working on multiple monitors were minimal and insignificant in the overall scheme of things. There is no indication that office work with dual-monitor configurations poses a risk to employees.
The notion of driving two or more displays from a single machine is not new in many disciplines, including graphic design, architecture, communications, accountancy, engineering, and video editing. Engineers used to have at least two, if not more, screens to increase productivity, which used to necessitate several graphics adapters and specialized software.
Early versions of Doom included a three-monitor display mode, which displayed left, right, and center views on three networked workstations.
More recently, games have utilised numerous displays to provide the user with a more engaging interface or to display game information. These monitor sets may be used in a variety of flight simulators to create an artificial cockpit with more realistic interfaces. Others, such as Supreme Commander and World in Conflict, can make use of an extra monitor to display a large-scale combat map.
Many older games support multi-monitor setups by treating the entire screen as if it were a single monitor for the game, a method known as spanning. Many games, such as Guild Wars and World of Warcraft, that don’t have built-in multi-monitor support, may be made to operate on multi-monitor setups using this approach or in conjunction with third-party software. WSGF has a longer list of games that enable dual multi-screen modes.
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